Mon, 3 September 2007 Format:
Music by MuG Comments[2] |
Very cool, dude. I knew you had it in you. You came across strong and with a clear idea of what you want your show to be. I suggest you listen to the Sons of Kryos as part of your regular rotation, as they also deal with play, and will help you focus your show even more. Awesome!
posted by: Daniel M. Perez (The Gamer Traveler Podcast) on Tue, 9/4 08:11 PM EDT
Just stumbled upon your podcast, and just like you, I\'ve picked up Spirit of the Century, and am looking forward to running it as soon as possible.
What did strike me from your podcast, is that maybe, by focussing on puzzles vs combat, you are possibly thinking about things in the wrong way.
Maybe your gaming group just don\'t like puzzles. I know I don\'t. You see, with a puzzle, all you\'re getting is 1 person who figures it out, possibly after a long peroid of time, and 4-5 people who didn\'t figure it out. They probably didn\'t have fun.
A better way to get away from hack-n-slash is to create encounters where everyone can contribute. Find some way of using the special skills of the characters. Often, ironically, this can often be a combat. Think of the way that characters in X-Men or Lord of the Rings work together to defeat foes that they couldn\'t alone.
Scenes with time limits built in can also be a good way to liven up a session.
Perhaps a car chase, but with enemies that are jumping into the vehicle, maybe you also have an important NPC in the car who is fatally injured, and your combat characters have to fight off the enemies to keep the NPC alive, while another character is racing off in a different direction to prepare an ambush.
Therefore, the fight itself becomes much more satisfying, and you don\'t get trapped into a Mystery vs Combat mindset.
Well, hope I helped with the whole jadedness thing, we\'ve all been there!
What did strike me from your podcast, is that maybe, by focussing on puzzles vs combat, you are possibly thinking about things in the wrong way.
Maybe your gaming group just don\'t like puzzles. I know I don\'t. You see, with a puzzle, all you\'re getting is 1 person who figures it out, possibly after a long peroid of time, and 4-5 people who didn\'t figure it out. They probably didn\'t have fun.
A better way to get away from hack-n-slash is to create encounters where everyone can contribute. Find some way of using the special skills of the characters. Often, ironically, this can often be a combat. Think of the way that characters in X-Men or Lord of the Rings work together to defeat foes that they couldn\'t alone.
Scenes with time limits built in can also be a good way to liven up a session.
Perhaps a car chase, but with enemies that are jumping into the vehicle, maybe you also have an important NPC in the car who is fatally injured, and your combat characters have to fight off the enemies to keep the NPC alive, while another character is racing off in a different direction to prepare an ambush.
Therefore, the fight itself becomes much more satisfying, and you don\'t get trapped into a Mystery vs Combat mindset.
Well, hope I helped with the whole jadedness thing, we\'ve all been there!
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